About This Course
Hello guys, welcome to a new Blender course.
I recently rewatched the Toy Story series again, and I was impressed with the movie quality that Pixar and Disney did back then. They needed a big team to create one character; they worked for weeks, even months.
But now, in the next three to four hours, you will be able to achieve what they did back then, and you will do it yourself, thanks to Blender! I will help you understand and learn the concept of 3d, tools for modeling, and to model one of your favorite characters from the Toy Story.
We will create the famous Buzzlighter. He is one of the main characters in this film. And he is the main character in the upcoming science fiction adventure film produced by Pixar animation studios and Walt Disney Pictures called Lightyear.
We will start modeling by inserting reference images that you can find under the first video of the course. Once we insert the photos, we will be able to begin modeling.
Buzz Lightyear has many details so we will divide the modeling into several parts.
The first part we will model is the head and the face.
Modeling will not be complicated because we will use all the basics of modeling. In addition, we will use all the basic modifiers, and I will show you how to use them properly.
When we finish modeling the head, we will start with the circle or the base for the helmet, and we will also begin modeling the upper part of the torso, which is attached to the area with the helmet.
After we finish modeling the upper part of the torso, we will focus on the lower part that binds the arms and the part attached to the pelvis. So after we finish modeling the torso, we will start modeling the pelvis, thigh, and whole leg.
We will also make details on the legs in the form of long vertical lines on both sides of the legs and one horizontal line on the thigh.
Using the basics of modeling, we will continue modeling the arms and hands.
When we finish modeling the arms and hands, we will model the backpack and the wings to finalize the character.
Once we finish modeling, we will add the materials; we are going to be applying all basic materials, so this part is going to be easy.
After we applied the materials, the final step was to add the stickers to the character. We will do that by adding an image as a plane and using a couple of modifiers. Once the stickers are done, we will now be focusing on the final render settings, such as adjusting the camera, adding the light or HDRI in my case, playing with the color management, and changing our render engine to cycles.
What are we waiting for, guys? Let's hop on to the videos. ^_^